Click the scene to look around. WASD fly · Space/C up/down · Shift sprint · G walk.
⌨ all controls & tipsWASD move · Space up · Ctrl/C down · Shift sprint · G gravity/walk · hold Alt no-clip ·
Q/E fine speed · 01234 speed 5/25/50/100/150% · L zone labels · T trees · M ambient 🔊 · N music 🎵 · I day/night 🌙 · H slim hitbox 🚪 (fit through doors) · V crosshair 🎯 · F look-flight ✈ (W/S follow your aim) · 🖱 wheel glides toward your aim · B bookmark · fly to a zone border + Enter to travel · Esc release
💡 Space flies up, Ctrl or C down (use C so Ctrl+W doesn't close the tab), hold Shift to sprint. Hold Alt for no-clip — you'll stop just short of walls instead of flying through them, handy in tunnels. E/4 raise cruise speed on big zones. Press G for gravity mode — drop to the ground and walk/glide across the terrain, sliding along walls and stepping over small bumps (Space hops). The camera auto-ducks under door lintels and low ceilings, so you can walk right into buildings. In tight dungeons, tap H (slim hitbox) beforeG — otherwise you may pop onto the corridor roof. Falling forever? 🧭 reset puts you back at the spawn view, floating. 🎬 Guided Tours: the panel top-right lets you watch community fly-throughs free — or record & publish your own (needs a free sign-in on the home page).
🗺️ Continents are stitched from separate zones, so some dungeons/areas may sit sunken under the surface or float a little. Fly down (or hold Alt no-clip) to reach sunken ones.
Pick a prop, click the scene to grab the mouse, ghost rides
the crosshair, click places (click again = stamp copies).
Wheel rotate · [/] scale · U undo. No prop selected? Click a placed prop to grab & move it ·
X deletes under crosshair · Esc drops the ghost.
Hold click on the terrain to sculpt. Wheel = brush size.
Biomes repaint on save — raise land for snow, carve shores for sand.
Trees & props ride the new ground.
💧 paints a lake at the height you aim at (tip: ▭ Flatten a basin first);
🚱 erases. Painted water becomes real on save.