Click the scene to look around. WASD fly Β· Space/C up/down Β· Shift sprint Β· G walk.
β¨ all controls & tipsWASD move Β· Space up Β· Ctrl/C down Β· Shift sprint Β· G gravity/walk Β· hold Alt no-clip Β·
Q/E fine speed Β· 01234 speed 5/25/50/100/150% Β· L zone labels Β· T trees Β· M ambient π Β· N music π΅ Β· I day/night π Β· H slim hitbox πͺ (fit through doors) Β· V crosshair π― Β· F look-flight β (W/S follow your aim) Β· π± wheel glides toward your aim Β· B bookmark Β· fly to a zone border + Enter to travel Β· Esc release
π‘ Space flies up, Ctrl or C down (use C so Ctrl+W doesn't close the tab), hold Shift to sprint. Hold Alt for no-clip β you'll stop just short of walls instead of flying through them, handy in tunnels. E/4 raise cruise speed on big zones. Press G for gravity mode β drop to the ground and walk/glide across the terrain, sliding along walls and stepping over small bumps (Space hops). The camera auto-ducks under door lintels and low ceilings, so you can walk right into buildings. In tight dungeons, tap H (slim hitbox) beforeG β otherwise you may pop onto the corridor roof. Falling forever? π§ reset puts you back at the spawn view, floating. π¬ Guided Tours: the panel top-right lets you watch community fly-throughs free β or record & publish your own (needs a free sign-in on the home page).
πΊοΈ Continents are stitched from separate zones, so some dungeons/areas may sit sunken under the surface or float a little. Fly down (or hold Alt no-clip) to reach sunken ones.
Pick a prop, click the scene to grab the mouse, ghost rides
the crosshair, click places (click again = stamp copies).
Wheel rotate Β· [/] scale Β· U undo. No prop selected? Click a placed prop to grab & move it Β·
X deletes under crosshair Β· Esc drops the ghost.
Hold click on the terrain to sculpt. Wheel = brush size.
Biomes repaint on save β raise land for snow, carve shores for sand.
Trees & props ride the new ground.
π§ paints a lake at the height you aim at (tip: β Flatten a basin first);
π± erases. Painted water becomes real on save.